#ifndef __ADU_CONFIG_H__
#define __ADU_CONFIG_H__

#define PTM_RATIO  GameManager::getInstance()->ptmRatio
#define TEST_WATER
#define USE_POLYGON 1
//#define TEST_FOLLOW 
//#define DUNGNT
//#define DEBUG_ON
#define USING_OLD_WATER
// #define IGNORE_FILTER
#endif
